Timely inspiration pathfinder12/30/2023 ![]() ![]() ![]() ![]() Skills Craft (all) +34, Escape Artist +28, Knowledge (all) +17, Linguistics +13, Perception +22, Perform (all) +37, Spellcraft +23, Stealth +28, Use Magic Device +27 Str 14, Dex 27, Con 20, Int 23, Wis 14, Cha 29įeats Defensive Combat Training, Discordant Voice, Extra Performance, Improved Initiative, Lingering Performance, Skill Focus (Perform and Craft ), Toughness, Weapon Finesse Special Attacks bardic performance 49 rounds/day (swift action as a 16th-level bard)īard Spells Known (CL 16th concentration +25)Ħth (2)- brilliant inspiration, irresistible dance (DC 25)ĥth (5)- greater dispel magic, greater heroism, frozen note (DC 25), shadowbardĤth (6)- break enchantment, heroic finale, legend lore, modify memory (DC 23), virtuoso performanceģrd (7)- exquisite accompaniment, glibness, good hope, haste, purging finaleĢnd (7)- calm emotions (DC 21), eagle's splendor, gallant inspiration, honeyed tongue, share memory (DC 21), tactical acumenġst (8)- hideous laughter (DC 20), identify, liberating command, saving finale, solid note, timely inspirationĠ (at will)- detect magic, ghost sound (DC 19), lullaby (DC 19), message, prestidigitation, summon instrument Ranged 5 sound strikes +16 ranged touch (4d6 sonic) Init +12 Senses blindsight 120 ft., low-light vision Perception +22ĪC 32, touch 28, flat-footed 23 (+4 armor, +9 deflection, +8 Dex)ĭefensive Abilities muse's ward, unearthly grace DR 15/cold iron Immune sonic Comp Lang could be good wand-bait if you think the Silent Image route will work.This beautiful, woman moves with impossible grace, a knowing smile on her lips. In that case I personally would go Comp Lang and then Ex Retreat or Feather Fall, especially in conjunction with a swashbuckler type. ![]() And it's treasure poor and there's not a lot of custom item ordering opportunities. There's lots of wilderness and dungeon, and lots of not so bright opponents (goblins, giants) to where, if you have an illusion-friendly GM, illusion could be feasible. For RotR it will be low on the espionage but everything else will be valuable - I'd definitely take Comprehend Languages. Feather Step (APG) will be very helpful in getting into flank.Įdit: The OP clarified that he'll be playing Rise of the Runelords. As a swashbucker, Weaponwand (Inner Sea Magic) could have some interesting options for normal bards they're unlikely to melee enough for it but it could provide you with a rabbit-punch secret weapon. Detect Charm or See Alignment for a game with a lot of demons and stuff (Wrath of the Righteous?) and Detect Secret Doors and Lighten Object (Faiths of Balance) for a heavy dungeon game (Shattered Star?).Įxpeditious Retreat and Feather Fall will always be good for the reasons you cite. Comprehend Languages never goes out of style, in a game where the GM doesn't just handwave languages all the time. Borrow Skill (APG) can be used to use one of your party member's skills for a check, which can really help in a lot of situations. I'd be tempted to take disguise self, Innocence (APG), or Shield Speech (Taldor, Echoes of Glory). I'd base your spell selection on the type of campaign. Unfortunately this includes grease and silent image - you MIGHT be able to get away with silent image depending on how much slack your GM gives you, but you may want to go with some more self-affecting spells. In general, if your level is never going to go up, then you want to avoid things with save DCs, caster levels, or that otherwise scale with level, because they will become obsolete shortly. Treantmonk's guide to bards recomments grease and silent image in general as first level spells, but incorrectly repeats the 3.5e behavior that grease makes people flat-footed - it does not. Timely inspiration - though with lingering performance I'll only actually have a Archaeologist's Luck active 1/3 rounds, max.Expeditious retreat - to cast before combat to make it easier to reach foes.Feather fall - circumstantial, but great when needed and it doesn't use up a standard action.Cure Light Wounds - most handy until we have a wand.I'm inclined not to choose spells that're primarily cast in combat, because I assume that as I advance I'll want to be charging and poking things with my rapier. What are some good choices for 1st level Bard spells that will hold their value as I advance in character level? (I can use any Paizo material.) I'll have 2 1st level spells that will always be stuck at a Caster Level of 1. I'm representing this by starting 1st level as a Bard (Archaeologist), switching to Swashbuckler from 2nd on. In a Rise of the Runelords campaign, my character is a halfling, raised by actors in the Sandpoint theater, but who's rejecting her early acting training and will instead advance primarily as a Swashbuckler. ![]()
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